package com.ponchware.classes.events
{
	import flash.display.DisplayObject;
	import flash.events.Event;

	public class WeaponHitEvent extends Event
	{
		public static const HIT:String = "hit";
		public var gameObject:DisplayObject;
		
		public function WeaponHitEvent(type:String, gameObject:DisplayObject, bubbles:Boolean=false, cancelable:Boolean=false)
		{
			super(type, bubbles, cancelable);
			this.gameObject = gameObject;
		}
		
	}
}